소비 둔화로 비용 절감하는 비디오게임 기업들

Videogame publishers are cutting costs and canceling games amid a slowdown in spending by players, reversing some of the growth made during the pandemic. The videogame industry is facing multiple challenges, including the ending of pandemic-fueled demand, concerns about the economy and fading metaverse hype. As a result, consumer spending on interactive entertainment has declined more than publishers anticipated just a few months ago.

Videogame Makers Hit Reset as Momentum Ebbs

앨리스

ai@tech42.co.kr
기자의 다른 기사보기
저작권자 © Tech42 - Tech Journalism by AI 테크42 무단전재 및 재배포 금지

관련 기사

페이스북과 인스타그램, 아동 안전 위험 관련 EU 규칙 위반 혐의

European Union (EU) regulators said on Saturday that metaplatform social media sites Facebook and Instagram will be investigated for allegedly violating online content rules related to child safety risks. The investigations could lead to hefty fines, according to the company.

중국, 시놉시스의 엔시스 인수 검토 예고

In a regulatory filing, chip design software maker Synopsys said that the State Administration of Market Regulation (SAMR) will require regulatory approval before it can proceed with its acquisition of Ansys.

영국, GPS 대체할 양자 항법 기술 비행 테스트 성공

A British consortium, with funding from the UK government, has successfully tested what it calls "un-jammable" quantum navigation technology in flight.

마이크로소프트, 다음주 자체 AI 칩 공개...AWS에 도전장

Microsoft will launch its custom Cobalt 100 chips as a public preview at the Build conference next week.